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    SoundManager

    Manage sound features. The AudioSource required for playback is automatically generated and managed internally.

    namespace GarageKit
    public class SoundManager : ManagerBase
    

    Inheritance

    SoundManager -> ManagerBase -> MonoBehaviour

    Inspector

    Properties

    member type description
    soundLayers List<SoundLayerData> Sound setting
    soundLayers3D List<Sound3DLayerData> 3D Sound setting
    SoundLayers Dictionary<string, SoundLayerData> Table with sound layer names
    SoundLayers3D Dictionary<string, Sound3DLayerData> Table with 3D sound layer names
    masterMixerGroup AudioMixerGroup Option: Master mixer group
    decibelByStep AnimationCurve Option: Master volume step adjustment curve

    Methods

    Add sound layer

    public void AddLayer(SoundLayerData layer)
    

    Add AudioClip to sound layer

    public void AddClip(string layerName, string clipName, AudioClip clip)
    

    Sound playback

    public void Play(string layerName, string clipName, bool overlap = false)
    public void Play(string layerName, string clipName, bool overlap, bool loop, bool asOneShot)
    

    Playback status of the sound layer

    public bool IsPlay(string layerName)
    

    Stop sound playback

    public void Stop(string layerName = "")
    

    Stop playing all sounds

    public void StopAll(string layerName = "")
    

    Add 3D sound layer

    public void AddLayer3D(Sound3DLayerData layer)
    

    3D 音声レイヤーに 3D 音声ソースの追加 Add 3D AudioSource to 3D sound layer

    public void AddSource3D(string layerName, string sourceName, AudioSource source)
    

    3D sound playback

    public void Play3D(string layerName, string sourceName, bool overlap = false)
    public void Play3D(string layerName, string sourceName, bool overlap, bool loop, bool asOneShot)
    

    Playback status of the 3D sound layer

    public bool IsPlay3D(string layerName, string sourceName)
    

    Stop 3D sound playback

    public void Stop3D(string layerName = "", string sourceName = "")
    

    Stop playing all 3D sounds

    public void Stop3DAll(string layerName = "")
    

    Fade in all sounds

    public void FadeInAllSound(float time = 1.0f)
    

    Fade out all sounds

    public void FadeOutAllSound(float time = 1.0f)
    

    Fade of specified sound

    public void Fade(string layerName, float fromVol, float toVol, float time)
    

    Fade of specified 3D sound

    public void Fade3D(string layerName, string sourceName, float fromVol, float toVol, float time)
    

    Setting the master volume

    public void SetMasterVol(float vol, string exposeProperty = "MasterVolume")
    

    Master volume step up one

    public void MasterVolUp(string exposeProperty = "MasterVolume")
    

    Master volume step down one

    public void MasterVolDown(string exposeProperty = "MasterVolume")
    

    Example

    // Normal playback
    AppMain.Instance.soundManager.Play("SE", "CLICK");
    
    // Loop playback without overlap
    AppMain.Instance.soundManager.Play("BGM", "CLIP", false, true);
    

    SoundClipData

    Clip information structure

    namespace GarageKit
    [Serializable]
    public class SoundClipData
    

    Properties

    member type description
    clipName string Clip name
    clip AudioClip AudioClip reference

    SoundData

    Sound information structure

    namespace GarageKit
    [Serializable]
    public class SoundData
    

    Properties

    member type description
    use bool Use it or not
    volume float Sound volume
    clips List<SoundClipData> Clip information list

    SoundLayerData

    Layer information structure

    namespace GarageKit
    [Serializable]
    public class SoundLayerData
    

    Properties

    member type description
    layerName string Layer name
    soundData SoundData Sound information

    Methods

    Disable processing for each layer

    public bool IgnoreAllMethod { get; set; }
    

    SoundSourceData

    3D sound source information structure

    namespace GarageKit
    [Serializable]
    public class SoundSourceData
    

    Properties

    member type description
    sourceName string 3D sound source name
    source AudioSource AudioSource reference

    Sound3DData

    3D sound information structure

    namespace GarageKit
    [Serializable]
    public class Sound3DData
    

    Properties

    member type description
    use bool Use it or not
    volume float SOund volume
    sources List<SoundSourceData> 3D sound source information list

    Sound3DLayerData

    3D layer information structure

    namespace GarageKit
    [Serializable]
    public class Sound3DLayerData
    

    Properties

    member type description
    layerName string Layer name
    soundData Sound3DData Sound information

    Methods

    Disable processing for each layer

    public bool IgnoreAllMethod { get; set; }
    
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